Latest Posts


  • Monster Height and Weight in AD&D

    In AD&D 1e height and weight are important characteristics due to the fact that grappling and overbearing use height and weight as part of determining how effective such an attack might be. After all, the sport of wrestling has weight… Continue reading

  • Wisdom from an Angry God

    Just a link to an excellent rebuttal to a hack job. https://dmrbooks.com/test-blog/2021/4/7/wisdom-from-an-angry-god-a-rebuttal-to-peter-bebergals-appendix-n Continue reading

  • AD&D Weapon Speed

    Weapon speed in AD&D 1e confuses some people. In particular, it requires a small bit of math to use. Specifically, weapons speed is used in two cases: when initiative is tied or when casting spells within melee. Tied Initiative When… Continue reading

  • The Scorpadillo

    There is an Erol Otus illustration of a fighter being attacked by a monster that looks like an armadillo with a scorpion tail and stinger. I’m unaware of any AD&D monster statistics for this creature. So, I’ve created a version… Continue reading

  • Jousting for AD&D

    Dungeons and Dragons was originally published, it was as an offshoot of miniature war gaming. Specifically, the Chainmail rules for medieval war gaming in miniature. Within the Chainmail rules was hidden a small mini-game presenting a method for conducting jousting… Continue reading

  • Mining in AD&D

    The AD&D Dungeon Masters Guide has mining rules on page 106. These rules are given in the context of siege warfare. The purpose of the mining is to undermine an enemy fortress or infiltrate into other underground workings. The table… Continue reading

  • AD&D Climbing Expedited

    Everyone knows that thieves in AD&D can climb. Climbing ability increases as the character increases in level. The race of the character can influence how well they climb. Turns out the stumpy legs of a dwarf aren’t so great for… Continue reading

  • The Wells of Ur

    My other published fiction is the story Across the White River in The Wells of Ur anthology from Pilum Press. In which a knight crusader lost in time gains unusual allies and must save an unexpected queen. Continue reading

  • Death Flex

    I also write a bit of fiction. The latest is the story 31 Blows in the Death Flex Anthology from Pilum Press. In which the headsman of Nuremberg must execute his brother-in-law and pays an unexpected price. Continue reading

  • Opposed Reaction Rolls

    In solo RPG play, the distinction between NPC and PC is blurred. Normally in an RPG encounters the players decide how to react and the Game Master decides how the NPCs will react. Often the GM decides with the aid… Continue reading