Latest Posts


  • The First RPG and the Second D&D

    Jeffro Johnson has a new post (Tunnels & Trolls is the First Rpg) where he presents a thesis that Tunnels and Trolls is the true first RPG. Go read his post and then come back. Without going on at length, Johnson’s… Continue reading

  • Classic Traveller — Starship Fuel

    Disclaimer: this analysis uses solely the 1977 Traveller rules. One of the tropes of Classic Traveller, and SF of that time, is the idea of refueling a starship by skimming hydrogen from the atmosphere of a gas giant. See a… Continue reading

  • Sexual Dimorphism and Bears in AD&D

    Recently, in Internet Time, some sort of poll was posted somewhere saying when asked that women would, if lost in the forest, would rather meet a bear than a man. As usual with the internet this was probably a fake,… Continue reading

  • Monster Height and Weight in AD&D

    In AD&D 1e height and weight are important characteristics due to the fact that grappling and overbearing use height and weight as part of determining how effective such an attack might be. After all, the sport of wrestling has weight… Continue reading

  • Wisdom from an Angry God

    Just a link to an excellent rebuttal to a hack job. https://dmrbooks.com/test-blog/2021/4/7/wisdom-from-an-angry-god-a-rebuttal-to-peter-bebergals-appendix-n Continue reading

  • AD&D Weapon Speed

    Weapon speed in AD&D 1e confuses some people. In particular, it requires a small bit of math to use. Specifically, weapons speed is used in two cases: when initiative is tied or when casting spells within melee. Tied Initiative When… Continue reading

  • The Scorpadillo

    There is an Erol Otus illustration of a fighter being attacked by a monster that looks like an armadillo with a scorpion tail and stinger. I’m unaware of any AD&D monster statistics for this creature. So, I’ve created a version… Continue reading

  • Jousting for AD&D

    Dungeons and Dragons was originally published, it was as an offshoot of miniature war gaming. Specifically, the Chainmail rules for medieval war gaming in miniature. Within the Chainmail rules was hidden a small mini-game presenting a method for conducting jousting… Continue reading

  • Mining in AD&D

    The AD&D Dungeon Masters Guide has mining rules on page 106. These rules are given in the context of siege warfare. The purpose of the mining is to undermine an enemy fortress or infiltrate into other underground workings. The table… Continue reading

  • AD&D Climbing Expedited

    Everyone knows that thieves in AD&D can climb. Climbing ability increases as the character increases in level. The race of the character can influence how well they climb. Turns out the stumpy legs of a dwarf aren’t so great for… Continue reading