Fluid the Druid
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AD&D Longbow: Historically accurate?
Recently, Tod of Tod’s Workshop came out with a wonderful experiment of the longbow’s effectiveness against armor. See it here. I’m not going to fully examine it, but it did give me some things to look at quickly that I… Continue reading
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AESMAG on the Table
For those not in the know, AESMAG stands for Arbitrarily Egg-Shaped Mecha Action Game by Sky Hernstrom and me. But this is really Sky’s baby. His idea, his art concept, his art mostly. I’m just helping spitball ideas, play test,… Continue reading
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Across the White River
A few years ago, I wrote a Sword and Sorcery story titled Across the White River. You can find out more about it here if you’d like to read it. In short, it is a tale from a world before… Continue reading
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Dragons in the Dungeon: will they fit?
One common criticism of Dungeons and Dragons is the claim that often monsters, in particular dragons, being found in dungeons where they would not fit. How, it is asked, did that ancient dragon end up eight levels down in the… Continue reading
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Tarzan and Conan: inversions of one another?
This post isn’t about gaming? Or, is it? Both Tarzan and Conan are present in Appendix N. Which sources one draws from Appendix N will influence one’s game. So there is that. This post inspired what I write here. Tarzan… Continue reading
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Why RAW is important — Beyond just common sense
Yesterday, a friend asked me if he was doing something wrong running his game of AD&D. He said it was too deadly, characters keep dying. I couldn’t think of anything that was a problem. Nor, had it seemed to me… Continue reading
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Call that Cthulhu
On the old Twitter, it was recently asked what’s the best version of Call of Cthulhu. This led to a cascade of thoughts in me, as well as discussions with others about the game. Before I get into that, I… Continue reading
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A Campaign in 4″ x 6″
People keep buying products. But all you need is paper and something to write one. Sure, for this I used 4″ x 6″ cards with pre-printed grids. But, I didn’t really need those. Just a pencil and paper would have… Continue reading
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A False Start
Call of the Wild RPG A few years ago, I started down the path of making a role-playing game about the Klondike and Alaskan gold rushes, tentatively titled Call of the Wild. I never finished it. Primarily because I came… Continue reading
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AD&D, a dueling method
This is a dueling method for AD&D. It is not recommended for regular combat. Really, only used voluntarily if both parties choose to do so. This breaks the 1-minute round into component segments. Remember, under standard AD&D combat rules, the… Continue reading