gaming

  • Gunpowder in AD&D: Gygax’s Dilemma Explored

    The discussion that follows is best understood with a copy of both the first edition DMG and a copy of the Boot Hill rules. Gary Gygax was against functioning gunpowder in AD&D. For him, gunpowder should just not work in… Continue reading

  • The Big Rubout

    Just a few short comments from last night’s Gangbusters Braunstein. We had only one combat last night. O’Bannion sent his best hit-man after Johnny Caspar. I decided the hit-man would go after Johnny at home. After taking out the guards… Continue reading

  • Gangbusters Braunstein

    What’s the rumpus? Gangbusters is the rumpus. I’ve admired the RPG Gangbusters ever since I was a teenager in 1983. Who doesn’t like cops and robbers. Gangbusters has it all — gangsters, FBI, Prohibition Agents, local police, reporters, hard-boiled detectives.… Continue reading

  • The Heat Engine Model for Role-playing Games

    Jeffro’s been talking about convergence for a long time. Bdubs too. They contrast diffusion with convergence. As I understand the thesis, his point is the great moments of gaming occur during periods of conversion. Multiple threads of events intersect and… Continue reading

  • Jousting for AD&D

    Dungeons and Dragons was originally published, it was as an offshoot of miniature war gaming. Specifically, the Chainmail rules for medieval war gaming in miniature. Within the Chainmail rules was hidden a small mini-game presenting a method for conducting jousting… Continue reading

    Jousting for AD&D