fantasy

  • AD&D 1e Movement Rates Revisited

    In a prior post, I looked at AD&D movement rates in relation to missile fire. In that piece I used the DMG overland movement rates and terrain classification to explicate short-term movement rates during combat. Now, I have revamped the… Continue reading

  • Clerics and Magic Weapons in AD&D: what are the odds?

    Not so long ago, in discussion with the bros, it came up how in AD&D 1e swords predominate over other magic weapons. Indeed, magic long swords predominate over other types of magic swords. And, only swords may be intelligent, thus… Continue reading

  • Arrow Storms, Movement and Missile Fire in AD&D

    In AD&D, a typical movement rate is 12″ per round. Cursory review of the missile weapon ranges shows that for most weapons an infantry unit moving to engage in melee with a unit of missile weapon armed soldiers will have… Continue reading

  • The Wolflands, AD&D Trolls versus Mooks

    This is a scenario I’ve run for Mr. Wargaming of the Joy of Wargaming. He’s done me some favors in the past, now is time to help him out. Mr. Wargaming generated an AD&D 1e encounter and shopped it out… Continue reading

  • AD&D 1e Psionics and the Succubus

    Sometimes you just want to post the cheesecake. Despite that, I do have a serious thing to point out. I’ve talked before here and here how the AD&D 1e psionic rules produce nice representation right out of the box of… Continue reading

  • Arm Wrestling for AD&D 1e

    People have strong opinions on how unarmed combat is carried out in AD&D 1e. The method is a little fiddly, the monster manual does not provided the necessary information to carry out the method, nor do any of the AD&D… Continue reading

  • Cold Iron for AD&D 1e

    From Cold Iron by Rudyard Kipling Uh-oh, this post is going to be a problem. I normally try to avoid house rules for AD&D. What, you say, this blog is full of house rules for AD&D? Well, no, it’s not.… Continue reading

  • AD&D 1e Poison, the easy way

    One interesting thing about the AD&D 1e equipment list is that three herbs are listed. But, what are they there for? Garlic, obviously, has uses in warding off vampires and as a spell component for the Slow Poison spell. Belladonna… Continue reading

  • Jousting for AD&D

    Dungeons and Dragons was originally published, it was as an offshoot of miniature war gaming. Specifically, the Chainmail rules for medieval war gaming in miniature. Within the Chainmail rules was hidden a small mini-game presenting a method for conducting jousting… Continue reading

    Jousting for AD&D