fantasy

  • Racism in Role Playing Games Part 4: AD&D Playable Races

    So we looked at Ogres and Trolls here. And, the humanoid races in general here. But, I’m sure people are most interested in the playable races. Those races have their own racial preferences table. I’m not going to recapitulate the… Continue reading

  • Racism in Role Playing Games Part 3: More Reaction Rolls

    In my last post, I wrote about a specific scenario analyzing in AD&D the odds of Ogres and Trolls cooperating with one another. What about in general? Well, I’ve got ya covered. But first a little recap of tables that… Continue reading

  • Racism in Role Playing Games Part 2: Reaction Rolls

    People who spend time in online discussions sometimes have to deal with spergs. It’s the nature of the beast. Mr. Wargaming, last week, posted this video of his ongoing AD&D solo game. Within it featured an encounter with some Ogres.… Continue reading

  • Completing Boot Hill (Part1)

    TSR’s Boot Hill role playing game was originally published in 1975 and then republished again in 1979. There are few differences between each edition. It’s a short game. The 1979 edition clocks in at 34 pages. In comparison, TSR’s AD&D… Continue reading

  • Dungeons and Dragons Attack Odds Investigated

    Here’s a short one with no real conclusion. This really is just a place to memorialize where I am in thinking about this subject. And, to inspire anyone who also might be interested in the topic. War games often have… Continue reading

  • AD&D 1e Movement Rates Revisited

    In a prior post, I looked at AD&D movement rates in relation to missile fire. In that piece I used the DMG overland movement rates and terrain classification to explicate short-term movement rates during combat. Now, I have revamped the… Continue reading

  • Clerics and Magic Weapons in AD&D: what are the odds?

    Not so long ago, in discussion with the bros, it came up how in AD&D 1e swords predominate over other magic weapons. Indeed, magic long swords predominate over other types of magic swords. And, only swords may be intelligent, thus… Continue reading

  • Arrow Storms, Movement and Missile Fire in AD&D

    In AD&D, a typical movement rate is 12″ per round. Cursory review of the missile weapon ranges shows that for most weapons an infantry unit moving to engage in melee with a unit of missile weapon armed soldiers will have… Continue reading

  • The Wolflands, AD&D Trolls versus Mooks

    This is a scenario I’ve run for Mr. Wargaming of the Joy of Wargaming. He’s done me some favors in the past, now is time to help him out. Mr. Wargaming generated an AD&D 1e encounter and shopped it out… Continue reading

  • AD&D 1e Psionics and the Succubus

    Sometimes you just want to post the cheesecake. Despite that, I do have a serious thing to point out. I’ve talked before here and here how the AD&D 1e psionic rules produce nice representation right out of the box of… Continue reading