dungeons-and-dragons
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AD&D 1e Poison, the easy way
One interesting thing about the AD&D 1e equipment list is that three herbs are listed. But, what are they there for? Garlic, obviously, has uses in warding off vampires and as a spell component for the Slow Poison spell. Belladonna… Continue reading
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Renaissance Firearms for AD&D, additional information
I recently discussed the introduction of firearms into AD&D 1e. In that article I presented a discussion of the use of Boot Hill rules and associated 19th century firearms. Then, I finished that article with a presentation of renaissance era… Continue reading
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Great Guns!
This is a follow-up on my piece about firearms for AD&D. Presented are my approach to Renaissance artillery for AD&D 1e. The rules here use the War Machine rules on page 108 & 109 of the AD&D 1e DMG but… Continue reading
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The Nauga
It speaks for itself. For AD&D. Continue reading
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Gunpowder in AD&D: Gygax’s Dilemma Explored
The discussion that follows is best understood with a copy of both the first edition DMG and a copy of the Boot Hill rules. Gary Gygax was against functioning gunpowder in AD&D. For him, gunpowder should just not work in… Continue reading
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The First RPG and the Second D&D
Jeffro Johnson has a new post (Tunnels & Trolls is the First Rpg) where he presents a thesis that Tunnels and Trolls is the true first RPG. Go read his post and then come back. Without going on at length, Johnson’s… Continue reading