Uncategorized

  • AD&D 1e Encounters and Appendix B Terrain Generation

    Note: there may be errors and approximations in the math presented here. Feel free to check it and let me know if you find an error. With that out of the way, let’s discuss random Outdoor Encounters and DMG Appendix… Continue reading

  • AD&D 1e Poison, the easy way

    One interesting thing about the AD&D 1e equipment list is that three herbs are listed. But, what are they there for? Garlic, obviously, has uses in warding off vampires and as a spell component for the Slow Poison spell. Belladonna… Continue reading

  • Renaissance Firearms for AD&D, additional information

    I recently discussed the introduction of firearms into AD&D 1e. In that article I presented a discussion of the use of Boot Hill rules and associated 19th century firearms. Then, I finished that article with a presentation of renaissance era… Continue reading

  • Great Guns!

    This is a follow-up on my piece about firearms for AD&D. Presented are my approach to Renaissance artillery for AD&D 1e. The rules here use the War Machine rules on page 108 & 109 of the AD&D 1e DMG but… Continue reading

  • Wildlife Rules for Boot Hill RPG

    The most common use of firearms in the wild west was not showdowns in town, or cowboys and Indians plinking at each other. It was hunting and encounters with wildlife. TSR’s Boot Hill role playing game is all about the… Continue reading

  • Gunpowder in AD&D: Gygax’s Dilemma Explored

    The discussion that follows is best understood with a copy of both the first edition DMG and a copy of the Boot Hill rules. Gary Gygax was against functioning gunpowder in AD&D. For him, gunpowder should just not work in… Continue reading

  • The Big Rubout

    Just a few short comments from last night’s Gangbusters Braunstein. We had only one combat last night. O’Bannion sent his best hit-man after Johnny Caspar. I decided the hit-man would go after Johnny at home. After taking out the guards… Continue reading

  • The Heat Engine Model for Role-playing Games

    Jeffro’s been talking about convergence for a long time. Bdubs too. They contrast diffusion with convergence. As I understand the thesis, his point is the great moments of gaming occur during periods of conversion. Multiple threads of events intersect and… Continue reading

  • Is Traveller Ready Made for Braunsteins?

    Well, is it? Jeffro and BDubs thinks so. And, that’s good enough for me. Go read their columns on the subject first, then come back. So, Jeffro made the world, Moonshine (C 8793016). It’s a near water world with limited… Continue reading