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  • Dungeons and Dragons Attack Odds Investigated

    Here’s a short one with no real conclusion. This really is just a place to memorialize where I am in thinking about this subject. And, to inspire anyone who also might be interested in the topic. War games often have… Continue reading

  • Samurai Swords as a Campaign for Miniature Battles

    Recently on Twitter/X there was a discussion of what would be needed for a simple, yet still interesting, campaign game. Mr. Wargaming set out the criteria he was looking for. This made me think that the old Risk variant game… Continue reading

  • The Pole Axe for AD&D 1e

    Let’s face it, does AD&D 1e really need another pole arm? Not really. Gary Gygax already provided a pretty detailed list. Plus, given the variation in historical pole axes, the already present statistics for the Lucerne hammer or the bec… Continue reading

  • AD&D 1e Movement Rates Revisited

    In a prior post, I looked at AD&D movement rates in relation to missile fire. In that piece I used the DMG overland movement rates and terrain classification to explicate short-term movement rates during combat. Now, I have revamped the… Continue reading

  • Clerics and Magic Weapons in AD&D: what are the odds?

    Not so long ago, in discussion with the bros, it came up how in AD&D 1e swords predominate over other magic weapons. Indeed, magic long swords predominate over other types of magic swords. And, only swords may be intelligent, thus… Continue reading

  • Rules, Rulings, Precedent in RPGs: Judge or Umpire?

    At the end of the recent Arbiter of Worlds stream, with Alexander Macris and Harmony Ginger, the issue of game rulings and precedent came up. I commented in the chat my view that rulings should not establish precedent in RPGs… Continue reading

  • Arrow Storms, Movement and Missile Fire in AD&D

    In AD&D, a typical movement rate is 12″ per round. Cursory review of the missile weapon ranges shows that for most weapons an infantry unit moving to engage in melee with a unit of missile weapon armed soldiers will have… Continue reading

  • AD&D 1e, Trolls versus horses

    In my previous column here, I suggested that cavalry may be the best unit type to use against trolls in AD&D. Not just because the damage advantage of the lance at the charge, but because the charging horse might overbear… Continue reading

  • The Wolflands, AD&D Trolls versus Mooks

    This is a scenario I’ve run for Mr. Wargaming of the Joy of Wargaming. He’s done me some favors in the past, now is time to help him out. Mr. Wargaming generated an AD&D 1e encounter and shopped it out… Continue reading

  • Top Secret RPG — Random Mission Generator

    Top Secret is, like many of the early TSR role playing games other than Dungeons & Dragons, underappreciated. This is TSR’s take on the action spy genre. Think James Bond. Think Cold War. Think 1972 Munich terror attacks on the… Continue reading