AD&D

  • Racism in Role Playing Games Part 2: Reaction Rolls

    People who spend time in online discussions sometimes have to deal with spergs. It’s the nature of the beast. Mr. Wargaming, last week, posted this video of his ongoing AD&D solo game. Within it featured an encounter with some Ogres.… Continue reading

  • Completing Boot Hill (Part1)

    TSR’s Boot Hill role playing game was originally published in 1975 and then republished again in 1979. There are few differences between each edition. It’s a short game. The 1979 edition clocks in at 34 pages. In comparison, TSR’s AD&D… Continue reading

  • AD&D 1e Armor, High Key Low Key Stupid Also Genius

    Much has been said about the Dungeons and Dragons armor system. I’ve even said some. I figure I’ll say some more. The AD&D armor system contains a lot of stupidity. On the other hand, who cares? In game terms it… Continue reading

  • Dungeons and Dragons Attack Odds Investigated

    Here’s a short one with no real conclusion. This really is just a place to memorialize where I am in thinking about this subject. And, to inspire anyone who also might be interested in the topic. War games often have… Continue reading

  • The Pole Axe for AD&D 1e

    Let’s face it, does AD&D 1e really need another pole arm? Not really. Gary Gygax already provided a pretty detailed list. Plus, given the variation in historical pole axes, the already present statistics for the Lucerne hammer or the bec… Continue reading

  • AD&D 1e Movement Rates Revisited

    In a prior post, I looked at AD&D movement rates in relation to missile fire. In that piece I used the DMG overland movement rates and terrain classification to explicate short-term movement rates during combat. Now, I have revamped the… Continue reading

  • Clerics and Magic Weapons in AD&D: what are the odds?

    Not so long ago, in discussion with the bros, it came up how in AD&D 1e swords predominate over other magic weapons. Indeed, magic long swords predominate over other types of magic swords. And, only swords may be intelligent, thus… Continue reading

  • Rules, Rulings, Precedent in RPGs: Judge or Umpire?

    At the end of the recent Arbiter of Worlds stream, with Alexander Macris and Harmony Ginger, the issue of game rulings and precedent came up. I commented in the chat my view that rulings should not establish precedent in RPGs… Continue reading

  • Arrow Storms, Movement and Missile Fire in AD&D

    In AD&D, a typical movement rate is 12″ per round. Cursory review of the missile weapon ranges shows that for most weapons an infantry unit moving to engage in melee with a unit of missile weapon armed soldiers will have… Continue reading

  • AD&D 1e, Trolls versus horses

    In my previous column here, I suggested that cavalry may be the best unit type to use against trolls in AD&D. Not just because the damage advantage of the lance at the charge, but because the charging horse might overbear… Continue reading