Fluid the Druid

  • Jousting for AD&D

    Dungeons and Dragons was originally published, it was as an offshoot of miniature war gaming. Specifically, the Chainmail rules for medieval war gaming in miniature. Within the Chainmail rules was hidden a small mini-game presenting a method for conducting jousting… Continue reading

    Jousting for AD&D
  • Mining in AD&D

    The AD&D Dungeon Masters Guide has mining rules on page 106. These rules are given in the context of siege warfare. The purpose of the mining is to undermine an enemy fortress or infiltrate into other underground workings. The table… Continue reading

    Mining in AD&D
  • AD&D Climbing Expedited

    Everyone knows that thieves in AD&D can climb. Climbing ability increases as the character increases in level. The race of the character can influence how well they climb. Turns out the stumpy legs of a dwarf aren’t so great for… Continue reading

    AD&D Climbing Expedited
  • The Wells of Ur

    My other published fiction is the story Across the White River in The Wells of Ur anthology from Pilum Press. In which a knight crusader lost in time gains unusual allies and must save an unexpected queen. Continue reading

    The Wells of Ur
  • Death Flex

    I also write a bit of fiction. The latest is the story 31 Blows in the Death Flex Anthology from Pilum Press. In which the headsman of Nuremberg must execute his brother-in-law and pays an unexpected price. Continue reading

    Death Flex
  • Opposed Reaction Rolls

    In solo RPG play, the distinction between NPC and PC is blurred. Normally in an RPG encounters the players decide how to react and the Game Master decides how the NPCs will react. Often the GM decides with the aid… Continue reading

    Opposed Reaction Rolls