Fluid the Druid
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Jousting with Dragons in AD&D
I’ve never been a great fan of the Dragonlance setting, modules, or novels. However, that does not mean I’m not a fan of dragons and lances. I’ve posted before about an expanded method that both allows the use of the… Continue reading
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Unarmed Combat in AD&D: horses, dragons and overbearing
Overbearing in AD&D means an unarmed action where an attacker attempts to knock his opponent off his feet. The base chance of success is exactly the same as for grappling (discussed here and here). Where overbearing differs is in the… Continue reading
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Unarmed Combat in AD&D: Human versus Ogre
In my previous post of unarmed combat in AD&D, I discussed the basic mechanisms and gave an example of pummeling. Here is an example regarding grappling human versus ogre. A few years ago, when I was running the Trollopulous Campaign,… Continue reading
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Unarmed Combat in AD&D: a beast of a different color
One of the great things about Hal Foster’s seminal Prince Valiant is that from very early on, Foster demonstrates how medieval combat was inextricably entwined with wrestling. The sequence below is one of the earliest examples, Val is losing versus… Continue reading
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Missing Weapons in AD&D?
AD&D is pretty famous for having a fairly extensive weapons list, including in particular quite a lot of different types of pole arm. However, a couple of recent videos (here and here) by the esteemable Matt Easton of the YouTube… Continue reading
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Pancho Villa Weapons for RPGs
Inspired by this proposal to runs a Pancho Villa Expedition for AD&D/Boot Hill. It seems like if this is to be done, we need stats for the equipment of the time. With information from the articles here and here, here… Continue reading
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Product Review — Nebulith
As of this date, I haven’t really done any product reviews. I don’t reckon I’ll be doing many. Unless, discussion of old games is considered a product review. But, nonetheless, I have been considering doing some product reviews despite that… Continue reading
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Faction Play (Braunsteins) Optimum No. of Players
The last couple of years, there has been a lot of talk about Braunsteins. Braunstein is of course the historical and ongoing game by David Wesley that deals with Prussian politics in the town of Braunstein. But, I use a… Continue reading
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Completing Boot Hill (Part 2) — Professions
In my previous posts on Boot Hill I discussed animals and random encounters. This is about professions or classes. Boot Hill is a little unusual as role playing games go in that it contains little discussion about characters classes. Class… Continue reading
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AD&D Weapon Optimization
In an earlier post, I discussed the spear versus the dagger efficacy versus the armors available in AD&D. I also present, more generally, the entire list of weapons and how they’d fare versus a 0-level mercenary soldier in AD&D. Here… Continue reading