Latest Posts
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AD&D 1e Armor, High Key Low Key Stupid Also Genius
Much has been said about the Dungeons and Dragons armor system. I’ve even said some. I figure I’ll say some more. The AD&D armor system contains a lot of stupidity. On the other hand, who cares? In game terms it… Continue reading

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Dungeons and Dragons Attack Odds Investigated
Here’s a short one with no real conclusion. This really is just a place to memorialize where I am in thinking about this subject. And, to inspire anyone who also might be interested in the topic. War games often have… Continue reading

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Samurai Swords as a Campaign for Miniature Battles
Recently on Twitter/X there was a discussion of what would be needed for a simple, yet still interesting, campaign game. Mr. Wargaming set out the criteria he was looking for. This made me think that the old Risk variant game… Continue reading

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The Pole Axe for AD&D 1e
Let’s face it, does AD&D 1e really need another pole arm? Not really. Gary Gygax already provided a pretty detailed list. Plus, given the variation in historical pole axes, the already present statistics for the Lucerne hammer or the bec… Continue reading

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AD&D 1e Movement Rates Revisited
In a prior post, I looked at AD&D movement rates in relation to missile fire. In that piece I used the DMG overland movement rates and terrain classification to explicate short-term movement rates during combat. Now, I have revamped the… Continue reading

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Clerics and Magic Weapons in AD&D: what are the odds?
Not so long ago, in discussion with the bros, it came up how in AD&D 1e swords predominate over other magic weapons. Indeed, magic long swords predominate over other types of magic swords. And, only swords may be intelligent, thus… Continue reading

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Rules, Rulings, Precedent in RPGs: Judge or Umpire?
At the end of the recent Arbiter of Worlds stream, with Alexander Macris and Harmony Ginger, the issue of game rulings and precedent came up. I commented in the chat my view that rulings should not establish precedent in RPGs… Continue reading

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Arrow Storms, Movement and Missile Fire in AD&D
In AD&D, a typical movement rate is 12″ per round. Cursory review of the missile weapon ranges shows that for most weapons an infantry unit moving to engage in melee with a unit of missile weapon armed soldiers will have… Continue reading

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AD&D 1e, Trolls versus horses
In my previous column here, I suggested that cavalry may be the best unit type to use against trolls in AD&D. Not just because the damage advantage of the lance at the charge, but because the charging horse might overbear… Continue reading
